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Character Concept for Unreal 4

This concept is for a university exam project in Unreal 4. We have to create an envirorment inside Unreal 4 and a character. I will also upload the env project as soon as i can. He is posing like that because he is falling down after a kick of another character.
Model done in Zbrush (turntable available), clothes in Marvelous Designer 5, unwrap in unfold3d, skin texture in MARI, other textures in Substance Painter, then rendered in 3ds max using Vray. After done the low poly version, imported in Unreal 4. I'm sorry for the low texture quality in marmoset viewer but can't upload more than 15 mb. However I can show you all the textures maps. I also uploaded a wireframe version of the character High Poly (it's very high poly) and one Low poly and the vray render of the shotgun. Hope you like all of my works!
Alex

Vray Final Render

Vray Final Render

Turntable ZBrush

Low Poly Version with Low Textures - Marmoset Viewer

All Texture Maps

All Texture Maps

Wireframe High Poly Version for Vray Render

Wireframe High Poly Version for Vray Render

Wireframe Low Poly Version for Unreal 4

Wireframe Low Poly Version for Unreal 4

Vray Shotgun Render

Vray Shotgun Render